9-Ball Teams
Official DCTX Mosconi-style 9-ball team tournament rules and guidelines.
Clicks Billiards
2800 Forestwood Dr #148
Arlington, TX 76006
Clicks is 21 years of age or older ONLY.
- Doors open at 10am.
- Check-in time starts at 11am.
- Advanced Players Meeting after check-in.
- This will be a 2-day event.
- 9 Ball Mosconi Style Team Tournament.
- 16 Teams — subject to change.
- Roster: 4-player team, 1 sub allowed.
- Combined Fargos must be at or under 2200 combined at sign up.
- The top 4 will be the core; the sub must be the lowest Fargo on the team.
- Double Elimination, played on 8ft Diamond tables.
- Modified BCA rules. Jumping is allowed.
- $400 entry fee ($50 admin fee included).
- $50 minimum deposit to sign up. The rest is due in cash on the day of the tournament.
- There is no “sign me up,” “put me in,” or “put me down.” If you want to sign up, you must pay at least the $50 deposit.
- The deposit is non-refundable after the online bonus begins.
- To sign up, message a screenshot of all players’ Fargos (and sub, if you have one), along with a team name and a designated captain.
For every 75 Fargo points there will be a game spot for each match — the maximum being 3 games.
- Team A 2200 vs Team B 2200 — Race is 12 to 12.
- Team A 2200 vs Team B 2125 — Race is 12 to 11.
- Team A 2200 vs Team B 2050 — Race is 12 to 10.
- Team A 2200 vs Team B 1975 or below — Race is 12 to 9.
There is NOT a 3 foul rule
This tournament does not enforce the 3-foul rule.
- Each team will be provided a scoresheet — follow that during the match.
- Flip a coin for home or visitor team. Home team breaks first round.
- Scoresheets will be provided for roster lineup, breaks, and scoring.
- If the shot you are attempting is not an obvious shot, make it VERY clear to your opponent what you are attempting to do.
- If teams can’t agree on something during a match, the TD or ref makes the final call. A re-rack of that one rack may occur if there can’t be a just decision.
- If anyone thinks there may be a foul on a shot, call the TD, a ref, or someone not involved in the match to watch the shot. If no one is called over, the call goes to the shooter.
- Stalemate — If a game is not advancing, after 3 foul shots by each team (6 fouls total), re-rack and the original breaker breaks.
- If teams can’t agree on something during a match, they may re-rack that one game and the original breaker breaks.
- Conduct — Unsportsmanlike conduct will not be tolerated. Depending on the situation, the TD may issue: warnings, hard warnings, ball-in-hand fouls, game loss, or forfeit of the entire match (which would take a lot).
- Breaks will be shown on scoresheets.
- Rack your own.
- Templates can be used, but you must bring your own. Both teams do not have to use the same racking tool.
- 1 ball goes on the spot, 2 ball goes in the back of the rack, with the 9 ball in the middle.
- 9 BALL DOES NOT COUNT IN THE RACKING CORNERS.
- If you make the 9 on the break in the racking corners and did not foul, spot it and keep shooting.
- If you foul on the break (miscue or scratch), it’s your opponent’s option to break.
You can push after the break. If you do so, your opponent has the option to shoot from that position or give it back to you. If they give it back, it goes to the next person in the rotation.
Example: Team 1 Players A & B vs Team 2 Players C & D. Team 1 Player A breaks and decides to push. Team 2 Player C gives it back to Team 1 — it is now Team 1 Player B’s turn. The next time Team 2 shoots, it is Team 2 Player D’s turn. (Team 2 Player C gave up their shot when they pushed.)
- Once you start a Scotch match, you must stay in the same order the entire time — even after a win.
- Players can call a foul if their opponent(s) shoot out of rotation. They have until the next shot is taken to call the foul, even if the next shot is the break.
Teams will be put on a 45-second shot clock for any match that has not finished 2.5 hours after it has started. In addition, if the match hasn’t finished 3 hours after it has started, each game won will count as two wins instead of one for the duration of the match.
Once your match is called, you have 5 minutes to get to the table and begin. After 5 minutes, your opponent has the right to put you on the clock. You will receive a one-game loss for every 5 minutes that goes by without reporting. After 15 minutes total, you concede the match entirely.
There will be both singles games and scotch doubles games during the match.
- Hill/Hill — If the match goes hill/hill, captains flip for the last break.
- The final game is a 1-game Scotch with all 4 players involved. It can be in any order of the 4 players on the roster (as long as they are below the 2200 cap). This one game determines the match.
- Singles — No timeouts during singles play.
- Scotch — Each team gets 1 timeout per rack.
- Make it very clear that you have not used your timeout before talking to your partner.
- It is not a foul if a player tells their partner to make sure their opponents know what they are doing.
- It is not a foul to ask if you have used your timeout or not.
- Both players can call timeouts.
- A player can waive off a timeout — this is not considered a timeout.
- If you have used your timeout and you talk to your partner while shooting, the first time is a hard warning; any time after that is a ball-in-hand foul. TD must give the warning.
- In a timeout and with ball in hand, either player can move the cue.
- Both players can be at the table at the same time and can use any object(s) to help their partner.
- If you are not involved in the game, please do not talk to the players while they are at the table shooting.
- If you have an established Fargo (min 400 games for Texas players, min 800 games for out-of-state players), we go by that.
- There are exceptions: if your known ability is very different from your Fargo rating, it will be a TD decision on what you play as — both before and during the tournament.
- If you have an APA SL and no established Fargo, the chart below applies. Minimum 10 matches played. This chart can also be overridden by TD decision based on known ability.
- Goes by the highest Fargo.
- Goes by Fargo’s the day before the tournament.
- If you have less than 500 games in Fargo and we don’t know you, there’s a chance we’ll look into you further.
- Every brand-new player must make their matches public so they can be verified.
- If you have neither an established Fargo nor an APA ranking, and we don’t have enough information on you, you will automatically come in as a 600 Fargo — no exceptions.
- *TD discretion is always in effect.
Fargo / APA SL Chart
APA SL 1 = 250 · APA SL 2 = 300 · APA SL 3 = 350 · APA SL 4 = 400 · APA SL 5 = 450 · APA SL 6 = 500 · 7s, 8s, 9s = TD decision
- If you sign up and your team is under 2200 at that time, the TD will allow a 20-point cushion per team.
- 1–11 teams: top 2 paid.
- 12–15 teams: top 3 paid.
- 16–20 teams: top 4 paid.
Side Pots
Besides the Advanced Players meeting, this tournament has 2 separate side pots. You can do none, one, or both. Side pots are due in cash on the day of the tournament. See payout chart for possible payouts.
- Side Pot 1 — $100 WTA (Winner Takes All).
- Side Pot 2 — $200. Payouts determined by how many teams enter.
- Some things are TD decisions, especially when it comes to Fargo ratings and unsportsmanlike conduct. The TD will be as fair as possible across the board.
- Please respect each other, Clicks staff, and the establishment — conduct good sportsmanship throughout the entire tournament.
- If you have any questions, concerns, or suggestions, please reach out — text or message on Facebook.
- *TD = Tournament Director.
- *TD will update these guidelines if needed.
LET’S HAVE FUN!!!!!
Questions? Send a message to [email protected]